Episode 45 – All In Due Quartz
Our heroes spend their last days in Glassrock chasing various individual pursuits. Shabba hunts down some intel. Azlo looks in on an old friend. Tokas bids farewell to a new one.
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Our heroes spend their last days in Glassrock chasing various individual pursuits. Shabba hunts down some intel. Azlo looks in on an old friend. Tokas bids farewell to a new one.
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Elbret’s caravan has reached its destination – the subterranean dwarven trade city of Glassrock. As she conducts her business, the party engages in an important discussion about how best to wield the power they possess. Tokas seeks expert help on some long-overdue repairs, and in doing so learns a sobering truth about the fate of Read more about Episode 44 – Some Like It Squat[…]
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As centuries-old tensions boil to a head beneath the shelter of the ancient wood, legendary traveling minstrel Flughebii Phaeguv steps in to provide rousing accompaniment for the all-out barroom brawl to ensue. Racially-fueled grudges will be sparked into flame, compliments of none other than yours truly, the Triple-A Team. Tokas takes the gloves off, metaphorically Read more about Episode 43 – No Holds Bard[…]
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Who needs sleep when you can be heroes? Our favorite trio of adventurers has really done it this time, picking up a double shift for the Sapphire Sabre that involves tunnels, staying up super late, and the equivalent of magical urine-indicator dye. Azlo bags a brute. Tokas learns a family recipe. Shabba barters in flesh.
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Having witnessed the transformation of ordinary townsfolk into extraordinary warriors through the defense of their homes, our party ventures east with Elbret’s caravan, leaving the village of Miller’s Field behind – and forever changed. Tokas spurns the law. Azlo accepts a side quest. Shabba denounces poor parenting.
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A disquieted mood falls over the tiny frontier hamlet in which our caravan has settled for the night. Without warning, the alarm is raised; a vile host has been spotted on their approach through dark fields heavy with harvest crop, and the farmers and tradesmen who call this their home must now defend it. The Read more about Episode 40 – Now, That’s a Horde of a Different Cultist![…]
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After a wild night in Caplin Hill, the caravan reaches Naphton (where the road splits) and continues east toward Glinhammer, a path that will plunge our heroes deep into unfamiliar territory – both emotionally and geographically. Tokas warms up the crowd. Azlo faces his fears, and they’re still really scary. Shabba looks after a prized Read more about Episode 39 – Whittle Me This[…]
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When the caravan sustains an attack from below, the Triple-A Team must do its best to impress its new client while upholding the Sapphire Sabre’s good name. Azlo considers several crystal-based business ideas. Shabba gets a bug hug. Tokas recalibrates. Stripey comes out.
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As newly minted members of the Sapphire Sabre, the fellas take a week’s downtime to prepare for their next quest and find the guild’s facilities more than adequate when it comes to improving their abilities. Azlo hones his edge. Shabba chats up a short bearded woman. Tokas achieves a lifelong dream.
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Obstacles litter a treacherous path to membership in the Sapphire Sabre. Our heroes must prove their worth if they are to turn their floundering business into a legitimate money machine. Shabba splits the app-rights. Azlo does his best sandman impression. Tokas turtles up.
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Without a place to call home, our heroes wander the city, beseeching their every friend for a place to lay their heads. But the stresses of so near a threat prove too much to bear, and tensions between the adventurers soon come to a head. Azlo considers real estate investment. Tokas solicits an important sponsorship. Read more about Episode 35 – The Vagabonds of Friendship[…]
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Returning to Nennept for some much-needed rest and relaxation, our heroes face the consequences of their deviation from the quest at Lobik Mine, but also find new opportunities awaiting them. Tokas lives the dream. Azlo lives the nightmare. Shabba hits bottom.
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The battle commences as four dog heads on two dog bodies converge upon the wilderness campsite. Shabba makes a rash and ill-conceived suggestion. Azlo saves a life. Tokas contends with various bodily fluids.
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After making good on a promise to retrieve a lone holdout from her frontier home, the party heads westward through plague-bound territory, where they are beset upon by monsters they have so far managed to avoid. Tokas is convinced he’s found Patient Zero. Azlo assuages a passenger’s doubts. Shabba doles out long-distance treats.
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Upon entering the cave from whence the river springs, our heroes come face to hooded face with a long-hated enemy. Shabba loses his quarry. Azlo affirms a lingering fear. Tokas suffers a personal failure, but yields a peripheral reward.
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In this special, special announcement, the DGP cast discusses some brand-new developments that could have a major impact on the show’s future.
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Venturing further into the untamed frontier than they have ever been, the party finds a clue that could lead them toward the mysterious foes they’ve been seeking. Azlo detects magic in the air. Shabba finds an innovative solution to a complex problem. Tokas gives away a piece of himself.
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After a frightening discovery, the party opts to take the fate of the world into their own hands. Tokas dons a new pair of duds. Shabba strikes up a conversation with a feathered friend. Azlo delivers some grievous news to a lone frontier holdout.
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The fellas examine several methods for filling a vacancy. Shabba stacks stones. Azlo musters a magical minion. Tokas unleashes his gnomish fury.
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Exhausted of all other options, the party ventures down into the chasm to discover what horrors lurk below. Tokas finds his courage. Azlo wields his tender toes. Shabba plugs a hole.
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The boys forge ahead into the furthest recesses of the mine, where only madness awaits. Azlo saves a life. Shabba finds a survivor. Tokas goes off the deep end.
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Brought to you by the letter M. Our heroes delve deeper into Lobik Mine, only to face their greatest challenge yet: gravity. And also monsters. Azlo acquires a new company asset. Tokas finds his courage. Shabba gets low, then gets high. Thayne sighs.
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The depths of Lobik Mine prove rife with danger both physical and psychological. Tokas has an identity crisis. Shabba deflects praise. Azlo debuts a hot new track.
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In hopes of getting in good with the local Adventurers’ Guild, our heroes agree to investigate some strange happenings at the ore vein outside a nearby village. Tokas plans a collapse. Azlo reflects on his choices. Shabba gets squirrely.
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With the king apprised of the dangers to his domain, our heroes take matters into their own hands to catch a traitor. Azlo and Tokas combine vertically. Shabba and Stripey share a moment.
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