Special Announcement
In this special, special announcement, the DGP cast discusses some brand-new developments that could have a major impact on the show’s future.
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In this special, special announcement, the DGP cast discusses some brand-new developments that could have a major impact on the show’s future.
Podcast: Play in new window | Download
Venturing further into the untamed frontier than they have ever been, the party finds a clue that could lead them toward the mysterious foes they’ve been seeking. Azlo detects magic in the air. Shabba finds an innovative solution to a complex problem. Tokas gives away a piece of himself.
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After a frightening discovery, the party opts to take the fate of the world into their own hands. Tokas dons a new pair of duds. Shabba strikes up a conversation with a feathered friend. Azlo delivers some grievous news to a lone frontier holdout.
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The fellas examine several methods for filling a vacancy. Shabba stacks stones. Azlo musters a magical minion. Tokas unleashes his gnomish fury.
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Exhausted of all other options, the party ventures down into the chasm to discover what horrors lurk below. Tokas finds his courage. Azlo wields his tender toes. Shabba plugs a hole.
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The boys forge ahead into the furthest recesses of the mine, where only madness awaits. Azlo saves a life. Shabba finds a survivor. Tokas goes off the deep end.
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Brought to you by the letter M. Our heroes delve deeper into Lobik Mine, only to face their greatest challenge yet: gravity. And also monsters. Azlo acquires a new company asset. Tokas finds his courage. Shabba gets low, then gets high. Thayne sighs.
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The depths of Lobik Mine prove rife with danger both physical and psychological. Tokas has an identity crisis. Shabba deflects praise. Azlo debuts a hot new track.
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In hopes of getting in good with the local Adventurers’ Guild, our heroes agree to investigate some strange happenings at the ore vein outside a nearby village. Tokas plans a collapse. Azlo reflects on his choices. Shabba gets squirrely.
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With the king apprised of the dangers to his domain, our heroes take matters into their own hands to catch a traitor. Azlo and Tokas combine vertically. Shabba and Stripey share a moment.
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Entering Castle Nennept filled with heady anticipation, our heroes try not to make utter fools of themselves in the presence of King Ormaugh… and they almost succeed. Shabba makes an epic flub. Azlo shmoozes a potential new client. Tokas recounts his painful past.
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The party chooses a fitting ally with whom to share their newfound knowledge. Tokas considers going back to school. Azlo insists on protecting company property. Shabba gets starstruck.
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Upon receiving their test results from the Alchemists’ Guild, the party seeks out supernatural aid in dealing with their crystal conundrum before heading to the stacks for a bit of puzzle-solving. Azlo consecrates. Tokas deliberates. Shabba brings snacks.
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Making their triumphal return to Nennept, our heroes seek out two very powerful – and very different – allies in their quest for knowledge. Shabba does the heavy lifting. Azlo finds an unsavory gift awaiting him at home. Tokas makes strides in cracking the code.
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In the wake of the attack, our heroes decide they must discover what lies inside the iron box – at any cost. Tokas learns how to heal. Azlo does damage control. Shabba skulks.
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Our heroes join the Selkie’s crew in desperate battle against the ship’s assailants, yielding mixed results. Shabba swears. Azlo rocks a medley. Tokas fights for his hair.
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Our heroes deliberate on how to handle their startling discovery. Azlo comes clean. Tokas hears a squeaking down below. Shabba gets attacked by the darkness.
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With a sharp eye on the cargo hold, our heroes continue their journey toward the Isle of Triviset, only to discover they may be in for a rough ride home. Azlo makes the most of his downtime. Tokas invents a new friend. Shabba does some recon.
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Under sail and overconfident, the party takes to life aboard ships like a squid in grog. Tokas reveals the secrets of maritime navigation. Azlo introduces himself to the crew… so he can low-key interrogate them. Shabba invests in barley futures.
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Finding themselves in desperate need of aid, our heroes make haste to Ezrik’s house beneath the looming threat of missing their boat. Tokas learns an important lesson. Shabba has a meltdown. Azlo gets used to taking orders.
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Determined to keep a low profile, the fellas don disguises and bother people for intel on their forthcoming quest. Shabba shops in a shawl. Azlo hosts a slumber party. Tokas finally takes his experimenting too far.
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The party receives a job offer and makes plans to follow through on it. Tokas gets hands-on with the merchandise. Azlo negotiates a deal. Shabba seeks advice from an old sea dog.
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Our heroes beseech the Alchemists’ Guild, only to find that preferential treatment is derived through monetary means. That’s definitely not an allegory for anything. Azlo makes budgetary considerations. Shabba lets Stripey do the heavy lifting. Tokas cleans house, confronts his master, and makes a decision that may alter his future – and the course of Read more about Episode 9 – Net Neutralchemy[…]
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Following a brief period of imprisonment for a good deed gone wrong, the party returns home to Nennept to report their findings to Rycenth Clouden. Shabba revels with an old friend. Tokas voices his suspicions. Azlo hits pay dirt.
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Our heroes set off on the road back to Nennept, only to run afoul of some foul waters. Tokas makes good on a theory. Shabba finds a soapbox. Azlo takes a dive.
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