Episode 80 – No-Mans Land
In a town with strangely few menfolk, the party begins to suspect something is amiss. Azlo defends his mount. Shabba offers romance tips. Tokas knows inexperience when he sees it.
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In a town with strangely few menfolk, the party begins to suspect something is amiss. Azlo defends his mount. Shabba offers romance tips. Tokas knows inexperience when he sees it.
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The party gets help, then lends some help of their own. Azlo is feeling himself again. Tokas reworks some legalese. Shabba saves a bite.
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What horrors await those who wander too deep into the mystical forests at the borders of Lesenrell? Our brave adventurers are poised to find out. Tokas harkens upon a whisper. Azlo gets a stinger. Shabba takes pride in Stripey’s performance.
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What begins as a simple stop on their courier tour of the northern kingdoms soon presents a new business opportunity, albeit at a fee which resigns the Triple-A Team to accepting pennies on the dollar (or coppers on the gold, as the case may be). Azlo negotiates said fee. Tokas evaluates his neglect of those Read more about Episode 77 – Spidey Cents[…]
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While searching the embastion, our heroes find themselves beset upon by enemies of a most hirsute countenance. Tokas misplaces a dear heirloom. Azlo avoids confrontation. The underworld loses its glamour for Shabba.
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A fateful look into the Fountain of Embastile has set our heroes reeling. Should they accept that their path now lies to the west, it will mean a strange new land, a perilous pursuit, and a dance with the shadows of a troubled past. Shabba tries to take leftovers. Tokas studies architecture. Azlo burgles something.
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Death from above! Huge black tendrils are reaching down from the ceiling to snatch up our heroes like so many tasty snacks. Whatever will they do?? Tokas will debate the implications of pseudo-rebirth. Shabba will consider embracing a permanent affliction for temporary gain. Azlo will attempt to reclaim a forgotten heirloom.
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Drums in the deep offer an ominous signal that something far bigger than our heroes inhabits the lost city… and it might just be headed their way. Tokas drops an army. Shabba takes down a predator. Azlo detects a brace of suspicious footwear.
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The second time’s the charm as the Triple-A Team begins to suspect that Il’Drazar’s entry sign may not have pointed them in the right direction. Azlo goes dark. Tokas trips a trap. Shabba makes a historic connection.
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The party’s initial foray into the subterranean metropolis of Il’Drazar earns them a cacophonous greeting. Shabba gives a history lesson. Tokas takes the first leap. Azlo sets his sights in a new direction.
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Their business concluded in Fithnilar, our heroes select sentient vehicles for the remainder of their journey, with a special stop planned along the way. Azlo puts a valuable asset to bed. Tokas makes a contractual alteration. Shabba exercises his mastery of nomenclature.
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The party makes its way through the cold northern city of Fithnilar toward the encampment of Gydawa’s Glamorous Gallivanters, determined to investigate the alleged crimes of these carnie conpersons. Azlo spots a perp. Shabba gets distracted. Tokas takes a powder.
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The party is split, and time is running out. Will cooler heads prevail? Or will lycanthropy rear its ugly head once again? Tokas learns about an important historical figure. Azlo’s sonar receives some strange feedback. Shabba takes a powerful shot.
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While Tokas and Shabba enter their voluntary imprisonment to await the rise of the full moon and the inevitable approach of their most fateful hour, Azlo, Stripey, and Captain Clapton stand watch nearby, poised to guard the citizenry of the Mul Slums from the savagery which may or may not be about to unfold…
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The final two stops on the Triple-A Team’s Temple Tour yield mixed results. Tokas volunteers to take the first sip. Shabba suggests seeking out an even higher power. Azlo maps out a foolproof plan.
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On their tour of every major temple in the city, our heroes seek celestial intervention to quash the dire curse which threatens all they hold dear. Azlo channels the voice of the gods. Shabba is faced with a divine dilemma. Tokas fears a departure from the darkness.
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Whilst guiding a new acquaintance to the surface, our heroes discover that where one door closes, the same door opens again later, because magic. Shabba dredges up some repressed memories. Azlo knocks… and destiny answers. Tokas stumbles upon a historic treasure that may change everything for the Triple-A Team.
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Nagged by a feeling that their quest isn’t quite complete, the party goes looking for the final piece of the puzzle and encounters a pair of suspicious trousers. Azlo takes a ride. Shabba dons some new studs. Tokas makes a choice pickup.
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With their hopes drowning beneath a writhing mound of rats, the party must overcome the worst of what the crawling sewers beneath Nennept can muster. Tokas shakes it off. Azlo explores a new genre. Shabba procures a new culinary implement.
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The Triple-A Team delves deeper into the rancid sewers below Nennept, only to find that parts of them aren’t so rancid after all. Shabba encounters resistance. Azlo goes swimming. Tokas takes a tumble.
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After facing a near brush with mortality, the party stumbles upon an aptly fashioned utensil. Tokas gets a new lease on life. Shabba breathes like Kavaki. Azlo makes an executive decision.
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As our heroes descend into the labyrinthine network of sewer tunnels beneath the city of Nennept, a gathering storm threatens to fetter their passage through this hidden world. Shabba smells a rat. Tokas gets tentacled. Azlo makes a thunderous decision.
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In the wake of a productive training montage, the party finds new direction at the Sapphire Sabre. Tokas dispenses gloom. Shabba obtains a new weapon. Azlo shares a long-held secret.
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Old wounds never truly heal, and that proves especially true in the case of our favorite gnomish inventor. Shabba uses a respected mentor for target practice. Azlo suggests paying a visit to a particularly dark personage from the party’s past. Tokas isn’t the only one doing the experimenting, for a change.
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While en route to Nennept, our heroes have found themselves confronted by a harsh reality – not to mention two rather adept purveyors of said reality. Azlo skips bail. Tokas experiments with a new substance. Shabba’s research grant pays off.
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