Episode 113 – Smoke ‘Em if Ya Golem
With Tokas out of the picture, Azlo faces a long plummet off a short balcony. Shabba can only watch. Stripey also watches.
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With Tokas out of the picture, Azlo faces a long plummet off a short balcony. Shabba can only watch. Stripey also watches.
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Soothed by some sweet sweet tunes, the party takes a short rest before delving deeper into Glinhammer Hall, determined to uncover its mysteries. Azlo debuts a brand-new canticle of inactivity. Shabba exudes overconfidence. Tokas touches the aether.
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The party and their mercenary companions have wandered into the lair of their quarry, only to find that they are the ones being hunted. Shabba fulminates. Azlo knocks out some babies. Tokas pads out his resume.
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The party ventures forth in search of the monster hunters’ super-secret base, intent on striking a deal with Osorm and his crew. Shabba fails his ranger check. Azlo locks in the rate. Tokas shores up his sneaking.
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A chance meeting upon the road proves to be a boon which our heroes did not see coming, for some reason. Because it should’ve been pretty obvious, given their current quest. Tokas bids his old master farewell… for now. Shabba threatens to burst into song. Azlo gathers some key information.
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A well-placed clue leads the party to the home of the old sage they once thought dead. Tokas takes a tonic. Shabba’s theory pans out. Azlo vows to do his best.
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The party enters the kingdom of Asherfeld, a land which breathes an ancient magic. Azlo encounters an enclave of his own kind. Tokas is haunted by a disturbing nightmare. Shabba takes a liking to some elvish spirits.
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As they watch their fearless leader lifted from their purview, our heroes are faced with a life-altering decision. Azlo dreams. Tokas has mad ups. Shabba grabs a souvenir.
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Just as things appear to be working in our heroes’ favor, they are brought to a startling realization – their incapacitated foes are not acting alone. Shabba brings the lightning, with mixed results. Azlo wields a new weapon. Tokas talks strat.
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Our heroes are on their way north in search of an old friend when a quartet of ill-intentioned visitors proves an impediment to their progress. Tokas takes a flying leap. Azlo flashes a pattern. Shabba is an enabler.
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In danger of losing their quarry, our heroes find themselves clinging desperately to survival against a superior foe. Azlo considers the fiscal repercussions. Shabba follows his mark. Tokas has eyes for days.
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Things have not started out well for our heroes in the fight against the mine’s unwanted inhabitants, but they are determined to win the day no matter which alternative strategies they are forced to pursue. Tokas exercises restraint against both friend and foe. Shabba’s fall helps him avoid confusion. Azlo gives a pair of powerful Read more about Episode 102 – Gettin’ Sticky Wit It[…]
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After a late-night assassination attempt that has left them reeling, our heroes decide to press on toward their original goal of helping a local mine owner rid his business of unwanted guests. Shabba falls down a hole. Tokas’s gnome is not so cunning. Azlo is a bleeder.
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Once more in the company of Rothtar the Blessed, those of our heroes who were shortchanged in Il Drazar finally get a chance to have their visions read. Shabba finds that things at home are perhaps not so bad as he imagined. Tokas makes contact with an old mentor. Azlo weighs potential shipping costs.
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En route to Glassrock, our heroes find themselves facing down a familiar pair of foes. Shabba does some reverse tracking. Azlo drafts an avoidance plan. Tokas finds himself short on funding.
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It is important to exercise tact when in the presence of one’s superiors – a fact of which the Triple-A Team is not necessarily aware. Shabba gives a quick recap. Tokas reveals the means of infiltration. Azlo delivers the elevator pitch.
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In which our heroes hasten to accomplish their epic goals in the most exhilarating round of mundane errands the world of Grisanth has ever known. Tokas inquires as to the passions of Goliaths. Azlo fills his compatriots in on Merengian lore. Shabba gets stoned.
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Seeing no alternative, Tokas and Azlo return to the seaside town of Conch in hopes of reuniting with their lost companions. Little do they know, Shabba and Stripey hold the same hope, yet their paths may have diverged too widely to be reconciled. Will they ever find each other again? Will Tokas get hypothermia from Read more about Episode 96 – Separated at Berth[…]
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The time has come to enter the belly of the beast – only, this beast’s belly is full of shady characters with masks and bad attitudes. Shabba takes point. For Azlo, the second time’s the charm. Tokas holds on for dear life.
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With the merchant’s daughter in tow, our heroes make haste to return her to her family, all the while bearing but one thing in mind: that they must arrive on time to their fateful meeting. Shabba gets a bit too hasty. Azlo cases the joint. Tokas drafts a technical rendering.
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The battle at the bandits’ camp heats up as the party struggles to contain an ever-growing threat. Shabba challenges a skilled archer to a ranged contest of skill. Tokas fires up his inventive new footwear. Azlo conjures up a decorative design which renders his foes entranced.
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The party’s feet are sore from all the walking, but fortunately they’ve met a couple of new friends with whom they can get acquainted along the way. Azlo turns on the charm. Tokas asks the hard questions. Shabba circumnavigates.
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Thar she blows! The party arrives in the quaint seaside town of Conch, where they soon smell a helpful fishmonger for directions. Shabba purchases some smoked treats. Azlo dredges up the local scuttlebutt. Tokas wishes this was a vacation.
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Freshly minted as Iron-level members of the Sapphire Sabre, our heroes split up to conduct business around Nennept before reconvening to gather their loot from the guild’s identification station. Tokas emerges with enhanced musculature. Shabba runs out of muffins. Azlo is feeling hearty.
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Believing they’ve got an easy promotion in the bag, our heroes are thrown for a loop when they learn that their advancement is far from guaranteed. Shabba gets entangled. Tokas packs a powerful punch. Azlo entices a panelist with a unique trinket.
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