Episode 156 – The Felmindar Initiative
With the imminent arrival of Felmindar’s troupe in Tai’ver, our heroes set their plan in motion. Shabba spreads the word. Azlo makes contact. Tokas plays lookout.
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With the imminent arrival of Felmindar’s troupe in Tai’ver, our heroes set their plan in motion. Shabba spreads the word. Azlo makes contact. Tokas plays lookout.
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Our heroes hit the streets of Tai’ver to tackle their to-do list in advance of Felmindar’s arrival. Azlo hits a snag in the process. Tokas starts a government conspiracy. Shabba goes job hunting.
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In the dark aftermath of a frightening ambush, the party is left wondering how it could’ve happened. Shabba does some tanning. Azlo peruses his mental rolodex. Tokas forms a new bond.
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With Azlo and Shabba out of the fight, Tokas and his trusty War Ham must deal with the mysterious cloaked assassin and the equally mysterious flying creature harrying him from above.
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Dream turns to nightmare in the midst of a late-night disturbance on the road. Azlo suffers a character assassination. Shabba is felled by a fell beast. The future lies in Tokas’s gauntleted fists.
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The battle for the caravan has reached a fever pitch. Shabba bids farewell to magic. Tokas suggests an alternative course of action. Azlo is inexplicably alone.
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The fight against the bandit caravan continues as our heroes attempt to minimize losses for their merchant clients. Tokas floats. Shabba deals mayhem. Azlo has a boss battle.
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The party gains new insights regarding a few of its older and long-forgotten treasures. Tokas thanks his past self. Shabba peruses the local niche merchantry. Azlo neutralizes some threats.
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Our heroes await the will of Sulchea’s town council, which may determine the viability of their plan to aid its people. Shabba purchases a herd. Tokas bought it after all. Azlo’s throat is at stake.
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Our heroes hold a celebration to thank those who were instrumental in their victory. Tokas attempts to redraw the lines of succession. Shabba puts the ball in the mayor’s court. Azlo’s head is heavy.
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With only the mysteries of the untold depths awaiting him, Shabba plunges into the bowels of the earth. Tokas gets worried. Azlo stays the course. Stripey wheels and deals.
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With the fight leaning in their favor, our heroes must find a way to finish the job despite the obstacle they have unwittingly thrown into their own path. Tokas takes off in hot pursuit. Shabba exercises inadvertent restraint. Azlo won’t stop the healin’.
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Our heroes and their allies stand before the cave’s gaping maw, ready to face whatever may come. Tokas gets slime-timed. Azlo circumvents the material. Shabba commands the back line.
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Our heroes seek an audience with Belvera, Mayor of Sulchea, in efforts to aid the town with its troll problem. Azlo gives an inspiring speech. Shabba’s rangey senses tingle. Tokas does some extreme longstriding.
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Our heroes spend a week immersed in smooth golden bliss before falling into a convenient gig as caravan guards on their journey toward Tyv’s capital. Shabba makes peace talks. Tokas makes a show of force. Azlo makes a deductive leap.
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A friendly neighborhood spice merchant offers to connect our heroes with the upper crust of Mosnalim. Azlo sets his sights. Shabba takes a bath. Tokas solves a long-standing mystery.
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Alternate weaponry is the name of the game as our heroes are beset upon by a strange creature from beneath their very feet. Tokas goes ham. Azlo gets psyched. Shabba blades out.
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Having dispatched the gnollish threat, our heroes assess their surroundings and find a strange reward awaiting them. Shabba browbeats. Tokas makes it plain. Azlo acknowledges a betrayal.
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It’s a trap! Our heroes have been ambushed in the bush while a cauldron’s mysterious contents bubbles on a nearby campfire. Shabba realizes he has made a grievous linguistic error. Azlo gleams on. Tokas makes a visual assessment.
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The party heads upriver toward Ranzdel, seeking the location of Felmindar’s traveling show. Azlo finds the next clue. Shabba discovers a bubblin’ crude. Tokas fires up a new vial.
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Before our heroes take ship, they must assemble the proper magicks and form a plan for the reckoning of him who shall not be named. Shabba makes an uncouth request. Azlo chats up the locals. Tokas leaves no stone unturned.
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Our heroes finally make the jump across the pond. Tokas gets ready to do the brew. Azlo extracts some extra bravado. Shabba crashes into the language barrier.
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Equipped with new evidence that the cult has infiltrated the guild, our heroes seek an audience with a high-ranking member of the Sapphire Sabre to discuss the ongoing efforts in counteracting the insidious nature of the Altorics. Shabba chastises the guild. For Tokas, it’s hammer time. Azlo wines and dines.
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What our heroes thought was the safety of the Sapphire Sabre has been infiltrated by individuals who are clearly up to no good. Tokas gets persuaded. Shabba shields the helpless. Azlo chain-heals.
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Our heroes imagined themselves safe within the walls of the Sapphire Sabre’s Guildhall, but they will soon think again. Shabba keeps his distance. Azlo gets nicked. Tokas makes the save.
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