Episode 171 – See Ya Later, Aviator
Opposition dwindles in the party’s efforts to commandeer their target vessel. Shabba dismisses the current staff. Tokas takes the wheel. Azlo plans a flight path.
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Opposition dwindles in the party’s efforts to commandeer their target vessel. Shabba dismisses the current staff. Tokas takes the wheel. Azlo plans a flight path.
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Our heroes wage desperate battle for control of the airship as their hopes of retrieving the artifact of their desire hang from a thread. Azlo hits top bins. Tokas lives the life he’s always dreamed of. Shabba attempts to contribute something of value to the fight.
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The battle in the skies rages onward and upward as our heroes attempt to wrest control of the powerful Scepter of Altoria from their enemies. Tokas has become a mage slayer. Shabba adds to the storm. Azlo takes out the trash.
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Our heroes speed on wings of magic toward the airship upon which they believe the legendary Scepter of Altoria is passenger. Shabba can only watch in horror. Azlo wins the race. Tokas starts the proceedings.
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Our heroes trade the relative safety of the guildhall for the chaos of Nennept’s streets, even as a dark army gathers outside its very walls. Shabba heeds the call. Tokas considers a benevolent bestowal. Azlo provides verbal expediency.
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Our heroes receive an overview of recent events from a high-ranking member of the Sapphire Sabre and make plans to aid the city. Tokas has a clever hunch. Shabba receives unexpected correspondence. Azlo bestows a kingly gift.
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Beset on all sides by cultists in guards’ clothing, our heroes attempt to survive their homecoming. Azlo forms a blockade. Shabba splits up. Tokas deduces a stunning theory.
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Our heroes teleport home, only to have their loyalties called into question. Azlo extols the virtues of wealth preservation. Shabba plays gatekeeper. Tokas picks up a prospect.
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Our heroes count their treasure… and look for creative ways to get rid of it. Azlo receives a startling message. Shabba gets a ticket to ride. Tokas takes to toxins.
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Will our heroes defeat the monstrous beast they have roused from its lair and reap the spoils of battle? Azlo may not be around to find out. Shabba gives a heads up. Tokas strikes the fiery blow.
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The party returns to Sulchea to find out the latest on the the Yrdrazu saga. Azlo gets absolved. Shabba laments his herd. Tokas suggests a team-up.
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Our heroes have some unfinished business to attend to. Azlo faces his family. Shabba imagines the future of the troupe. Tokas proposes going on the offensive.
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As they rot in prison, our heroes lament Felmindar’s escape and wallow in the hopelessness of their plight. Azlo determines the mode of his archrival’s exit. Shabba is parted from his best friend. Tokas enjoys the food.
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The situation intensifies as our heroes seek to force a confession around Felmindar’s verbal dance. Tokas predicts future repercussions. Shabba is coerced to violence. Azlo goes psychic.
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With their plans in order, our heroes prepare to attend what promises to be the performance of a lifetime. Azlo considers the consequences of future actions. Tokas calls upon buried treasures. Shabba makes a threat.
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With the imminent arrival of Felmindar’s troupe in Tai’ver, our heroes set their plan in motion. Shabba spreads the word. Azlo makes contact. Tokas plays lookout.
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Our heroes hit the streets of Tai’ver to tackle their to-do list in advance of Felmindar’s arrival. Azlo hits a snag in the process. Tokas starts a government conspiracy. Shabba goes job hunting.
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In the dark aftermath of a frightening ambush, the party is left wondering how it could’ve happened. Shabba does some tanning. Azlo peruses his mental rolodex. Tokas forms a new bond.
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With Azlo and Shabba out of the fight, Tokas and his trusty War Ham must deal with the mysterious cloaked assassin and the equally mysterious flying creature harrying him from above.
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Dream turns to nightmare in the midst of a late-night disturbance on the road. Azlo suffers a character assassination. Shabba is felled by a fell beast. The future lies in Tokas’s gauntleted fists.
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The battle for the caravan has reached a fever pitch. Shabba bids farewell to magic. Tokas suggests an alternative course of action. Azlo is inexplicably alone.
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The fight against the bandit caravan continues as our heroes attempt to minimize losses for their merchant clients. Tokas floats. Shabba deals mayhem. Azlo has a boss battle.
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The party gains new insights regarding a few of its older and long-forgotten treasures. Tokas thanks his past self. Shabba peruses the local niche merchantry. Azlo neutralizes some threats.
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Our heroes await the will of Sulchea’s town council, which may determine the viability of their plan to aid its people. Shabba purchases a herd. Tokas bought it after all. Azlo’s throat is at stake.
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Our heroes hold a celebration to thank those who were instrumental in their victory. Tokas attempts to redraw the lines of succession. Shabba puts the ball in the mayor’s court. Azlo’s head is heavy.
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